![]() Improved weapon UI textures that better resemble the vanilla game icons Added a Secondary variant of the Sawn-off, including support for Primary Secondaries Added support for visible weapon attachments via Weapon Skin Replacer Apologies in advance if this causes any issues in your on-going campaign. While i don't think this caused any issues (at least none that i've seen), i still cleaned up that aspect of the code to be sure. Fixed the CreateTemplate functions sharing the same names as the Weapon Templates themselves, for example: the Function would be 'static function X2DataTemplate CreateTemplate_WeaponName_CV()' and then the Template would also be 'WeaponName_CV'. Fixed the weapons not upgrading properly No, there won't be a Vanilla version of this. Tell me if you find any more, i'll see if i can do something about it. If the guns don't show up mid-campaign, you likely need to start a new campaign. The Ingram counts as a pistol, but if you try to dual-wield it, the wielder will only fire two single shots with them at a time (pretty sure iridar would need to include akimbo animations for auto pistols to fix this bug, i can't do anything about this) I don't believe i can fix this without extensive re-working of the models and textures. Giving the meshes flat shading instead of smooth shading makes them look mostly better, with the caveat being that any cylindrical parts of the models look like this. The weapon meshes look kind of odd when you import them into the editor with smooth shading settings most likely because the original Max Payne models weren't meant to be used with modern PBR games. If you're using something like Idle Suppression, the user fires 3 bursts of two shots, which is obviously more shots than the two weapons can physically hold It has a higher min-max damage range than the Primary version (4-8 damage, when it should be 5-7) ![]() The upper triangle button selects the gun, and when the player knocks down the enemy, he gains his weapon and bullet, such as the Desert Eagle, shotgun, double-gun, and more.-The Secondary version of the sawn-off has a few small issues when dual-wielding: Rich soundtrack is one of the features of Max Payne, scene change will change the different music, players often hear Max Payne or enemy voice conversation. In the game, players are free to move around, adjust through the field of vision, the player can open the cupboard to find food (supplement life), ammunition, but also turn on the tap, flush the toilet and so on. The overall expressiveness of the screen or a large extent to restore the generation of "Max Payne" picture effect, which is quite satisfactory. In the face of many enemies, it does not necessarily mean that we can gain the upper hand.ģD effect of the game screen, giving a feeling as if back to the previous encounter with a generation of "Max Payne". However, the bullet time can not be used without restriction. One feature is the Bullet Time, after the start of the time to slow down, players can slow the way to aim, knock down the enemy, the projectile fired slowly to the ballistic can be clearly seen in addition to the bullets, the protagonist will fly The way to shoot, quite dynamic gorgeous. The game will appear a lot of slow-motion shots, many enemies attack the moment, will be slow motion to show, gorgeous and pleasure at the same time parallel. Top left for the protagonist of the value of life, the upper right side of the gun type and bullets, as the top of the triangle allows the player to change the gun type. ![]() The gameplay is more complicated, with a total of five buttons, including move, attack, bullet time, jump, and field of view adjustments (touch to see the button). Three years ago, the protagonist Max in order to find out the truth, infiltrated the underground organization in New York, bent on finding the mastermind of his partner was killed to kill him, subjected to black and white Wanted, so start a journey of destiny. Max Paybe presents a darker, darker color. If you are a Max Payne veteran, enter the game and you will immediately find a familiar feeling.
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